Can you jungle fizz
META src. One For All. Hyper Roll. Spike Rush. Tier Lists. Counter Picker. Nexus Blitz. Powered by AnyClip. Don't worry, this one is a banger certified as one of most fun champion in the jungle, the one shot potential and the outplay.
Pros One shot potential in every stage of games. Slippery champion, really hard to catch. Very fast clearing jungle, same time as Evelynn. Alternative to AP jungler. Cons Very hard to play. Very punishing if blue get stealed by the enemy team ea Long cooldown early game. Mana hungry. Getting banned by your teammate. Starting Items. Item Build Description Additional information on the items. Guardian Angel You just want to live another day and armor is nice against AD champions.
Hextech Gunblade a. Morellonomicon You want some healing reduction and more health. Fizz Runes Best Runes for Fizz. Skill Order How to distribute skill points. Seastone Trident - Passive. Urchin Strike. Rending Wave. Chum The Waters. Summoner Spells When to take which summoners. This guide will aid you in getting to grips with this trickster and hopefully help you in understanding Fizz.
So please sit tight, keep your arms and legs inside the vehicle as we start your journey to master Fizz Jungle. A little about myself. So I'm sure you're probably wondering who the random stranger giving you advice is and what gives merit to what I'm saying. Well to be quite frank, I'm just a gold level player who really enjoys playing Fizz in the jungle.
I've been playing this game since the end of season 4 and I've been a jungle main since the beginning of season 5. Fizz is one of my most played champs and a champion I've taken a considerable amount of time learning. If you do have any questions you'd like to ask me personally please do add "Morzanoth" on EUW and I'll be happy to help you as best as I can. Before we start. Before we start this journey I need you to familiarize yourself with some of these terms that I will be frequently using throughout the guide.
If you are unsure of anything please do leave a comment and I'll get back to you as soon as I can. Match Gank - When you see the enemy jungler in a lane and you know you can't take the fight, you aim to either trade even or protect your laner from dying. Summoner Spells. So the most common summoner spell in the game. Helps you chase down those slippery targets and can help you escape too.
If you're going to jungle then you need this. Like the one condition to jungling. Allows you to purchase jungle items which you need and can be upgraded in some neat ways. So Fizz has a pretty interesting set of abilities. They allow you to dash in and out of fights with ease. Nimble Fighter Fizz's passive doesn't really do that much in the jungle, just a little damage reduction.
It does keep you a little healthier against large camps like raptors. Urchin Strike This is your primary gap closing ability.
When cast you will travel a fixed distance no matter how close you are to your target. It does apply on-hit effects which is pretty useful with lichbane but it enemies can flash or dash to avoid the damage.
Seastone Trident The passive bleed on this ability is nothing too grand early on to be honest. The bleed no longer proc's counts as spell damage so you need to use the active to proc your jungle item's passive. You need a few levels and some ability power before it is worth leveling. The active side to it is very useful as the auto attack reset is nice and the CD reset on kill helps clearing the jungle a bit faster.
The ability to avoid all incoming damage for a short amount of time means that fizz can tower dive pretty easily and reset turret aggression easily.
This is also you're highest damaging ability so you need to use it wisely early on. I will explain a bit later on. Chum the Waters Primary engage tool for Fizz. A zoning fish is the deadliest after all. Before I get into the runes let me first start by saying there are a number of things you can run on Fizz. This page setup is based on my preference when playing him in the jungle. Domination Electrocute It's basically a lot of burst damage and you can proc it really with your full combo Sudden Impact Fizz makes use of dashes with his Q and his E so he can gain some penetration which helps deal some extra damage Eyeball Collection Eyeball collection offers a nice bit of AP as the game progresses and can sometimes help when you need to assassinate crucial targets.
Being a jungler you're more likely to get kills and can stack this up pretty quick. Being able to use your Zhonya's a little faster that the enemy can make a big difference. Sorcery Nimbus Cloak Probably on of the strongest runes as jungler at the moment. It allows you to utilize your smite as a burst of movement speed to keep you in range of a target or to run away in a flash.
Absolute Focus Since you'll be starting a lot of fights from the fog of war and with high HP it beneficial for you to take absolute focus. This is the only optional rune in the build but is my preference from the sorcery tree. With your high cooldowns early this can be difficult so you rely mostly on auto attacks.
Taking attack speed will help you clear a little faster, making your first clear healthier and allow you to scale into the mid-game effectively. Second row - Adaptive Force: I would recommend the adaptive force. More ability power early allows you to clear fast which is always helpful. Third row - Armor: I recommend taking the 5 armor over the health it will reduce the damage you take in the jungle and help your early game as you learn to jungle with Fizz.
This is also a slightly wasted rune if you are not stacking big CDR items to max full use of it. Taking this into consideration, he gains very little from ultimate hunter since it wouldn't impact his ult cooldown too much. Furthermore he has great base damage and has little mana issues once you have hunter's potion so there aren't many other options in the sorcery tree that are worth while. So more often than not you would want to stick to the recommended build, it gives the most damage and a nice chunk of CDR to go with it.
The defensive build gives you max CDR and a bit more survivability in fights. I've tested both but I do tend to favor the damage build.
Skirmisher's Sabre - Runic Echoes I prefer taking Red smite because it gives you a better chance in 1v1's and the true damage burn can force flashes and secure kills. The passive helps to clear the jungle and it also gives a good amount of AP. Always get this item first. Allows you to cast your abilities and summoner spells more often which really can make a difference as the game progresses. I tend to get this as a second item because increased movement speed means you can pressure the map a bit more.
Lich Bane This is probably the most useful item on Fizz in the game. It gives all the stats that you want and the passive just adds to your already high burst damage. The more AP you build the better this item gets. Rabadon's Deathcap This is simple really. Buy AP Kill everything with all the AP you now have.
Seriously buy it and see for yourself Void Staff This is generally an item you can get as a 4th or 5th item against teams with some sort of front line. I say this because at that point the enemy will group and killing that front line can get pretty difficult. If you are up against a team that has very little MR then do not buy this.
Sorcerer's Shoes Only buy this if you are building the defensive build. Since the defensive build lacks the magic pen, you will need this to help kill those squishy targets a bit faster. Also gives you a nice amount of MR if the enemy have a very burst mage on their side.
The passive effect enables you to play a little more dangerously. The spell shield means you can look to go for an aggressive play while still being relatively safe with the added spell shield.
Hextech Rocketbelt This is a really good item on Fizz. It gives the AP and health it gives are very useful especially against very burst heavy enemies. The active ability provides a neat little gap closer and can deal a lot of damage if you hit enough of the projectiles. Spellbinder This is a little bit of an odd choice. I wouldn't normally recommend this because you don't really cast spells that often.
It can help you close the gap though and the extra AP adds to your burst combo. Experiment with it as maybe a 3rd or 4th item but until you are comfortable playing Fizz jungle then stick to a more standard build. Hextech Gunblade I've included gunblade in this build as an alternative to Lich Bane.
The active ability does a lot of damage and the slow is really useful when chasing targets down. Nashor's Tooth If you are going to itemize more towards the attack speed route with Fizz then I recommend picking up this as your second item.
It gives you a lot of CD and AP early on in the game as well as a lot of attack speed which works well with your W if you proc the bonus on-hit damage.
Guinsoo's Rageblade This is more a fun item you can get. It gives you a lot of sustained damage and when you have your W on-hit damage active you can actually shred most targets. This is a very situational buy since you get the most benefit from it the earlier you get it. It delays a lot of your core items so it's not the best option. Dark Seal You can buy this on your first back rotation if you have enough money to spare.
The passive increase in healing will help a bit and getting a kill or assist easrly will increase your damage earlier. The latest you can buy this is around level 6 or 7 when you have access to your ult. If you already have a few kills rather buy the other items in this guide. Mejai's Soulstealer If you buy a Dark Seal on your first back and manage to get 10 stacks on it then maybe build into this. Only get this if you are ahead and can risk the investment.
The damage it can give is nice but since Fizz is an assassin he generally risks dying a lot so it may not be worth your time. Fizz for beginners. The first thing you need to do is familiarize yourself with your weapon of mass destruction. Fizz has a very unique set of abilities that allows him to dash in and out of fights. You can think of him as a poke champion since you want to deal as much damage and hopefully take none in return.
The first thing you want to get down is using his abilities at the right times. The most basic combo you have is Q to a target, pressing your W as you dash to apply the bonus damage and then E to either escape or follow up. Alternatively you can lead with E, but you don't want to reactivate the ability. The slow on Fizz's E will allow you to stick onto a target for longer and also mean you can keep auto attacking the enemies with your W active. Now be careful here. Only do this when you want to all-in an enemy since you are left with no escape other than your flash.
More often than not you want to save your E or your Q to escape to a nearby minion or over a jungle wall. Once you have access to your Ult, your combo simply starts off with R and follows the same pattern. I mention a few different ways to use your ult a little later on I know, you gotta keep reading to find it :P. Additionally, once you have access to your Smite upgrade you can smite a target as you engage on them. It will mark them for 4 seconds and just adds additional damage over time. I have gotten a few kills thanks to smiting an enemy since the passive burn is over a few seconds like a junglers version of ignite in a way, makes those fade away kills hurt even more too XD.
A small note on skill order. You need to consider what you want to do before you go in. If you think you can all in someone you should lead with your E since it would be your highest damaging ability.
If you are looking to push someone out of lane or apply some pressure then lead with your Q. Look at the Advanced tips section further down for a bit more on this. The Fizz basics to tilting your enemies Jungle First Clear. Jungle fizz has a specific jungle route and he struggles to clear certain camps before getting your full jungle item.
You need to understand your power spikes while jungling and once you do, you will have a better early game. So my current path on Fizz depends on the side of the map you are on. If you are on BLUE side, start at your red buff and get a leash from your laners. You can then take your blue and gromp. From there you can look to get scuttle, gank top or mid, or continue you jungle route with wolves, down to raptors and potentially krugs. If you are worried about the enemy jungler contesting top scuttle take your wolves and then run down to the bot scuttle.
If it's up, take it and and see if it's possible to gank, if not, continue your clear. If you are starting on RED side, start bot side and take your Blue buff, make sure you get a strong leash from your bot lane.
You will then take your gromp and your wolves for level 3.
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